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<h1>VoodooShader Namespace Reference</h1><table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader_1_1_direct_x9.html">DirectX9</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader_1_1_texture_format.html">TextureFormat</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> format list (contained in a namespace for neatness). </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_adapter.html">Adapter</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Graphics adapter class, responsible for interfacing the Voodoo <a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> with a given graphics program.  <a href="class_voodoo_shader_1_1_adapter.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_core.html">Core</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> engine class for the Voodoo <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> Framework.  <a href="class_voodoo_shader_1_1_core.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_exception.html">Exception</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a> engine class for the Voodoo <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> Framework.  <a href="class_voodoo_shader_1_1_exception.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_formatter.html">Formatter</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Logging Format class.  <a href="class_voodoo_shader_1_1_formatter.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_fullscreen_manager.html">FullscreenManager</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Manager class to simplify loading and unloading fullscreen (post-processing) shader effects.  <a href="class_voodoo_shader_1_1_fullscreen_manager.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_logger.html">Logger</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Logfile management class, capable of opening, closing, writing to and dumping log files.  <a href="class_voodoo_shader_1_1_logger.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html">MaterialManager</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Manager class to simplify loading and using material (texture-bound) shaders.  <a href="class_voodoo_shader_1_1_material_manager.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a></td></tr>
<tr><td colspan="2"><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::map&lt; std::string, <br class="typebreak"/>
CGeffect &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a31c03472889593f1a19c9ca694a89d6c">CGEffectMap</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::map&lt; <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> <br class="typebreak"/>
*, <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a004e3b02ae28f6baba57fa4e09b23ce8">MaterialMap</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::list&lt; <a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a9b7fa3c889a77e729e9581c5ecf4b2bf">ParameterList</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::map&lt; std::string, <br class="typebreak"/>
<a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#aa43e8da8b171ac23bef69d1d47edd7bd">ParameterMap</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::vector&lt; <a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#aa95d7157f795bb30718b1c1ba8887744">ParameterVector</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::list&lt; <a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#ae64cd2811cb120ba74ebe2fb5bce5197">PassList</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::map&lt; std::string, <br class="typebreak"/>
<a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a082cc14de4ba9dc9c5e5848bc1b50089">PassMap</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::vector&lt; <a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a787c1788fcf693206f0e6f93dd54db63">PassVector</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::list&lt; <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a29443a5196e7ce48470745b35070b414">ShaderList</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::map&lt; std::string, <br class="typebreak"/>
<a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a9c26beae2e5e3148d62e92e0dd3c27fc">ShaderMap</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::vector&lt; <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a2672eafa2dc32ea0782af912ef2feccd">ShaderVector</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::list&lt; <a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a3f7af40087aab3eaced2f4e178a59a32">TechniqueList</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::map&lt; std::string, <br class="typebreak"/>
<a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a9051c64e6b563ec063686fc328163719">TechniqueMap</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::vector&lt; <a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#abe7b38a0d8034906af3ec93b12c079e8">TechniqueVector</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::list&lt; <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#a0c4e51152a8da410b05d2677f203d7bb">TextureList</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::map&lt; std::string, <br class="typebreak"/>
<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#afc309ccaa660c5dcb2b01496c750247e">TextureMap</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">typedef std::vector&lt; <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> * &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_voodoo_shader.html#ab51fa41350e492555fb3653b8774d072">TextureVector</a></td></tr>
</table>
<hr/><h2>Typedef Documentation</h2>
<a class="anchor" id="a31c03472889593f1a19c9ca694a89d6c"></a><!-- doxytag: member="VoodooShader::CGEffectMap" ref="a31c03472889593f1a19c9ca694a89d6c" args="" -->
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          <td class="memname">typedef std::map&lt;std::string, CGeffect&gt; <a class="el" href="namespace_voodoo_shader.html#a31c03472889593f1a19c9ca694a89d6c">VoodooShader::CGEffectMap</a></td>
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<a class="anchor" id="a004e3b02ae28f6baba57fa4e09b23ce8"></a><!-- doxytag: member="VoodooShader::MaterialMap" ref="a004e3b02ae28f6baba57fa4e09b23ce8" args="" -->
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          <td class="memname">typedef std::map&lt;<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *, <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#a004e3b02ae28f6baba57fa4e09b23ce8">VoodooShader::MaterialMap</a></td>
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<a class="anchor" id="a9b7fa3c889a77e729e9581c5ecf4b2bf"></a><!-- doxytag: member="VoodooShader::ParameterList" ref="a9b7fa3c889a77e729e9581c5ecf4b2bf" args="" -->
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          <td class="memname">typedef std::list&lt;<a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#a9b7fa3c889a77e729e9581c5ecf4b2bf">VoodooShader::ParameterList</a></td>
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<a class="anchor" id="aa43e8da8b171ac23bef69d1d47edd7bd"></a><!-- doxytag: member="VoodooShader::ParameterMap" ref="aa43e8da8b171ac23bef69d1d47edd7bd" args="" -->
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          <td class="memname">typedef std::map&lt;std::string, <a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#aa43e8da8b171ac23bef69d1d47edd7bd">VoodooShader::ParameterMap</a></td>
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<a class="anchor" id="aa95d7157f795bb30718b1c1ba8887744"></a><!-- doxytag: member="VoodooShader::ParameterVector" ref="aa95d7157f795bb30718b1c1ba8887744" args="" -->
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          <td class="memname">typedef std::vector&lt;<a class="el" href="class_voodoo_shader_1_1_parameter.html">Parameter</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#aa95d7157f795bb30718b1c1ba8887744">VoodooShader::ParameterVector</a></td>
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<a class="anchor" id="ae64cd2811cb120ba74ebe2fb5bce5197"></a><!-- doxytag: member="VoodooShader::PassList" ref="ae64cd2811cb120ba74ebe2fb5bce5197" args="" -->
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          <td class="memname">typedef std::list&lt;<a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#ae64cd2811cb120ba74ebe2fb5bce5197">VoodooShader::PassList</a></td>
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<a class="anchor" id="a082cc14de4ba9dc9c5e5848bc1b50089"></a><!-- doxytag: member="VoodooShader::PassMap" ref="a082cc14de4ba9dc9c5e5848bc1b50089" args="" -->
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          <td class="memname">typedef std::map&lt;std::string, <a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#a082cc14de4ba9dc9c5e5848bc1b50089">VoodooShader::PassMap</a></td>
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<a class="anchor" id="a787c1788fcf693206f0e6f93dd54db63"></a><!-- doxytag: member="VoodooShader::PassVector" ref="a787c1788fcf693206f0e6f93dd54db63" args="" -->
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          <td class="memname">typedef std::vector&lt;<a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#a787c1788fcf693206f0e6f93dd54db63">VoodooShader::PassVector</a></td>
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<a class="anchor" id="a29443a5196e7ce48470745b35070b414"></a><!-- doxytag: member="VoodooShader::ShaderList" ref="a29443a5196e7ce48470745b35070b414" args="" -->
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          <td class="memname">typedef std::list&lt;<a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a>*&gt; <a class="el" href="namespace_voodoo_shader.html#a29443a5196e7ce48470745b35070b414">VoodooShader::ShaderList</a></td>
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<a class="anchor" id="a9c26beae2e5e3148d62e92e0dd3c27fc"></a><!-- doxytag: member="VoodooShader::ShaderMap" ref="a9c26beae2e5e3148d62e92e0dd3c27fc" args="" -->
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          <td class="memname">typedef std::map&lt;std::string, <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a>*&gt; <a class="el" href="namespace_voodoo_shader.html#a9c26beae2e5e3148d62e92e0dd3c27fc">VoodooShader::ShaderMap</a></td>
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<a class="anchor" id="a2672eafa2dc32ea0782af912ef2feccd"></a><!-- doxytag: member="VoodooShader::ShaderVector" ref="a2672eafa2dc32ea0782af912ef2feccd" args="" -->
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          <td class="memname">typedef std::vector&lt;<a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a>*&gt; <a class="el" href="namespace_voodoo_shader.html#a2672eafa2dc32ea0782af912ef2feccd">VoodooShader::ShaderVector</a></td>
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<a class="anchor" id="a3f7af40087aab3eaced2f4e178a59a32"></a><!-- doxytag: member="VoodooShader::TechniqueList" ref="a3f7af40087aab3eaced2f4e178a59a32" args="" -->
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          <td class="memname">typedef std::list&lt;<a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#a3f7af40087aab3eaced2f4e178a59a32">VoodooShader::TechniqueList</a></td>
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<a class="anchor" id="a9051c64e6b563ec063686fc328163719"></a><!-- doxytag: member="VoodooShader::TechniqueMap" ref="a9051c64e6b563ec063686fc328163719" args="" -->
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          <td class="memname">typedef std::map&lt;std::string, <a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a> *&gt; <a class="el" href="namespace_voodoo_shader.html#a9051c64e6b563ec063686fc328163719">VoodooShader::TechniqueMap</a></td>
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<a class="anchor" id="abe7b38a0d8034906af3ec93b12c079e8"></a><!-- doxytag: member="VoodooShader::TechniqueVector" ref="abe7b38a0d8034906af3ec93b12c079e8" args="" -->
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<a class="anchor" id="a0c4e51152a8da410b05d2677f203d7bb"></a><!-- doxytag: member="VoodooShader::TextureList" ref="a0c4e51152a8da410b05d2677f203d7bb" args="" -->
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<a class="anchor" id="afc309ccaa660c5dcb2b01496c750247e"></a><!-- doxytag: member="VoodooShader::TextureMap" ref="afc309ccaa660c5dcb2b01496c750247e" args="" -->
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          <td class="memname">typedef std::map&lt;std::string, <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a>*&gt; <a class="el" href="namespace_voodoo_shader.html#afc309ccaa660c5dcb2b01496c750247e">VoodooShader::TextureMap</a></td>
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<a class="anchor" id="ab51fa41350e492555fb3653b8774d072"></a><!-- doxytag: member="VoodooShader::TextureVector" ref="ab51fa41350e492555fb3653b8774d072" args="" -->
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          <td class="memname">typedef std::vector&lt;<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a>*&gt; <a class="el" href="namespace_voodoo_shader.html#ab51fa41350e492555fb3653b8774d072">VoodooShader::TextureVector</a></td>
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